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Global Instant Games Market Research Report 2024

Published Date: 2024-03-29   |   Pages: 72   |   Tables: 142   |  Service & Software

The global Instant Games market was valued at US$ 1220.8 million in 2023 and is anticipated to reach US$ 3509.6 million by 2030, witnessing a CAGR of 16.0% during the forecast period 2024-2030.

North American market for Instant Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

Asia-Pacific market for Instant Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The global market for Instant Games in Smart Phone is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global companies of Instant Games include Tencent, NetEase, Wuhu Sanqi Interactive Entertainment Network Technology Group, China Mobile Games and Entertainment Group, Hoodinn Interactive Limited, Dalian Pantour and Forgame, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for Instant Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Instant Games.

Report Scope

The Instant Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Instant Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Instant Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

Tencent

NetEase

Wuhu Sanqi Interactive Entertainment Network Technology Group

China Mobile Games and Entertainment Group

Hoodinn Interactive Limited

Dalian Pantour

Forgame

Segment by Type

2D

3D

Segment by Application

Smart Phone

Tablet

Computer

Smart TV

By Region

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Instant Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 12: The main points and conclusions of the report.

Research Methodology

The research methodology employed has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of our company. Our methodology can be divided into five stages:


Stage 1 SECONDARY RESEARCH

The research team first collaborates with magazines, trade associations and administrative departments in the research field. The information provided by our internal documentation service is helpful for our further research. Our team has a wealth of experience and knowledge, and can effectively extract accurate information from existing resources.

 

Stage 2 PRIMARY RESEARCH:INTERVIEWS WITH TRADE SOURCES

After the first stage, the research team conducts a large number of face-to-face or telephone interviews with representative companies working in the research field. Analysts are trying to have an opportunity to talk to leading companies and small companies in the field. Upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers were included in the interview. The data collected during the interview were then carefully examined and compared with the secondary study.

 

Stage 3 ANALYSIS OF THE GATHERED DATA

The analysis team examines and synthesizes the data collected in the first two stages. In order to validate the data, a second round of interviews can be conducted.

 

Stage 4 QUANTITATIVE DATA

The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by our company. The data is based on the estimates obtained during stage 3.

 

Stage 5 QUALITY CONTROL

Before publishing, each report undergoes a rigorous review and editing process, which is done by the experience management team to ensure the reliability of the published data. Every analyst on the research team receives support and continuous training as part of our internal quality process.

 

1 Report Overview

1.1 Study Scope

1.2 Market Analysis by Type

1.2.1 Global Instant Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030

1.2.2 2D

1.2.3 3D

1.3 Market by Application

1.3.1 Global Instant Games Market Growth by Application: 2019 VS 2023 VS 2030

1.3.2 Smart Phone

1.3.3 Tablet

1.3.4 Computer

1.3.5 Smart TV

1.4 Study Objectives

1.5 Years Considered

1.6 Years Considered

2 Global Growth Trends

2.1 Global Instant Games Market Perspective (2019-2030)

2.2 Instant Games Growth Trends by Region

2.2.1 Global Instant Games Market Size by Region: 2019 VS 2023 VS 2030

2.2.2 Instant Games Historic Market Size by Region (2019-2024)

2.2.3 Instant Games Forecasted Market Size by Region (2025-2030)

2.3 Instant Games Market Dynamics

2.3.1 Instant Games Industry Trends

2.3.2 Instant Games Market Drivers

2.3.3 Instant Games Market Challenges

2.3.4 Instant Games Market Restraints

3 Competition Landscape by Key Players

3.1 Global Top Instant Games Players by Revenue

3.1.1 Global Top Instant Games Players by Revenue (2019-2024)

3.1.2 Global Instant Games Revenue Market Share by Players (2019-2024)

3.2 Global Instant Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)

3.3 Players Covered: Ranking by Instant Games Revenue

3.4 Global Instant Games Market Concentration Ratio

3.4.1 Global Instant Games Market Concentration Ratio (CR5 and HHI)

3.4.2 Global Top 10 and Top 5 Companies by Instant Games Revenue in 2023

3.5 Instant Games Key Players Head office and Area Served

3.6 Key Players Instant Games Product Solution and Service

3.7 Date of Enter into Instant Games Market

3.8 Mergers & Acquisitions, Expansion Plans

4 Instant Games Breakdown Data by Type

4.1 Global Instant Games Historic Market Size by Type (2019-2024)

4.2 Global Instant Games Forecasted Market Size by Type (2025-2030)

5 Instant Games Breakdown Data by Application

5.1 Global Instant Games Historic Market Size by Application (2019-2024)

5.2 Global Instant Games Forecasted Market Size by Application (2025-2030)

6 North America

6.1 North America Instant Games Market Size (2019-2030)

6.2 North America Instant Games Market Growth Rate by Country: 2019 VS 2023 VS 2030

6.3 North America Instant Games Market Size by Country (2019-2024)

6.4 North America Instant Games Market Size by Country (2025-2030)

6.5 United States

6.6 Canada

7 Europe

7.1 Europe Instant Games Market Size (2019-2030)

7.2 Europe Instant Games Market Growth Rate by Country: 2019 VS 2023 VS 2030

7.3 Europe Instant Games Market Size by Country (2019-2024)

7.4 Europe Instant Games Market Size by Country (2025-2030)

7.5 Germany

7.6 France

7.7 U.K.

7.8 Italy

7.9 Russia

7.10 Nordic Countries

8 Asia-Pacific

8.1 Asia-Pacific Instant Games Market Size (2019-2030)

8.2 Asia-Pacific Instant Games Market Growth Rate by Region: 2019 VS 2023 VS 2030

8.3 Asia-Pacific Instant Games Market Size by Region (2019-2024)

8.4 Asia-Pacific Instant Games Market Size by Region (2025-2030)

8.5 China

8.6 Japan

8.7 South Korea

8.8 Southeast Asia

8.9 India

8.10 Australia

9 Latin America

9.1 Latin America Instant Games Market Size (2019-2030)

9.2 Latin America Instant Games Market Growth Rate by Country: 2019 VS 2023 VS 2030

9.3 Latin America Instant Games Market Size by Country (2019-2024)

9.4 Latin America Instant Games Market Size by Country (2025-2030)

9.5 Mexico

9.6 Brazil

10 Middle East & Africa

10.1 Middle East & Africa Instant Games Market Size (2019-2030)

10.2 Middle East & Africa Instant Games Market Growth Rate by Country: 2019 VS 2023 VS 2030

10.3 Middle East & Africa Instant Games Market Size by Country (2019-2024)

10.4 Middle East & Africa Instant Games Market Size by Country (2025-2030)

10.5 Turkey

10.6 Saudi Arabia

10.7 UAE

11 Key Players Profiles

11.1 Tencent

11.1.1 Tencent Company Detail

11.1.2 Tencent Business Overview

11.1.3 Tencent Instant Games Introduction

11.1.4 Tencent Revenue in Instant Games Business (2019-2024)

11.1.5 Tencent Recent Development

11.2 NetEase

11.2.1 NetEase Company Detail

11.2.2 NetEase Business Overview

11.2.3 NetEase Instant Games Introduction

11.2.4 NetEase Revenue in Instant Games Business (2019-2024)

11.2.5 NetEase Recent Development

11.3 Wuhu Sanqi Interactive Entertainment Network Technology Group

11.3.1 Wuhu Sanqi Interactive Entertainment Network Technology Group Company Detail

11.3.2 Wuhu Sanqi Interactive Entertainment Network Technology Group Business Overview

11.3.3 Wuhu Sanqi Interactive Entertainment Network Technology Group Instant Games Introduction

11.3.4 Wuhu Sanqi Interactive Entertainment Network Technology Group Revenue in Instant Games Business (2019-2024)

11.3.5 Wuhu Sanqi Interactive Entertainment Network Technology Group Recent Development

11.4 China Mobile Games and Entertainment Group

11.4.1 China Mobile Games and Entertainment Group Company Detail

11.4.2 China Mobile Games and Entertainment Group Business Overview

11.4.3 China Mobile Games and Entertainment Group Instant Games Introduction

11.4.4 China Mobile Games and Entertainment Group Revenue in Instant Games Business (2019-2024)

11.4.5 China Mobile Games and Entertainment Group Recent Development

11.5 Hoodinn Interactive Limited

11.5.1 Hoodinn Interactive Limited Company Detail

11.5.2 Hoodinn Interactive Limited Business Overview

11.5.3 Hoodinn Interactive Limited Instant Games Introduction

11.5.4 Hoodinn Interactive Limited Revenue in Instant Games Business (2019-2024)

11.5.5 Hoodinn Interactive Limited Recent Development

11.6 Dalian Pantour

11.6.1 Dalian Pantour Company Detail

11.6.2 Dalian Pantour Business Overview

11.6.3 Dalian Pantour Instant Games Introduction

11.6.4 Dalian Pantour Revenue in Instant Games Business (2019-2024)

11.6.5 Dalian Pantour Recent Development

11.7 Forgame

11.7.1 Forgame Company Detail

11.7.2 Forgame Business Overview

11.7.3 Forgame Instant Games Introduction

11.7.4 Forgame Revenue in Instant Games Business (2019-2024)

11.7.5 Forgame Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix

13.1 Research Methodology

13.1.1 Methodology/Research Approach

13.1.2 Data Source

13.2 Disclaimer

13.3 Author Details

List of Tables

Table 1. Global Instant Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030

Table 2. Key Players of 2D

Table 3. Key Players of 3D

Table 4. Global Instant Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030

Table 5. Global Instant Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030

Table 6. Global Instant Games Market Size by Region (2019-2024) & (US$ Million)

Table 7. Global Instant Games Market Share by Region (2019-2024)

Table 8. Global Instant Games Forecasted Market Size by Region (2025-2030) & (US$ Million)

Table 9. Global Instant Games Market Share by Region (2025-2030)

Table 10. Instant Games Market Trends

Table 11. Instant Games Market Drivers

Table 12. Instant Games Market Challenges

Table 13. Instant Games Market Restraints

Table 14. Global Instant Games Revenue by Players (2019-2024) & (US$ Million)

Table 15. Global Instant Games Market Share by Players (2019-2024)

Table 16. Global Top Instant Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Instant Games as of 2023)

Table 17. Ranking of Global Top Instant Games Companies by Revenue (US$ Million) in 2023

Table 18. Global 5 Largest Players Market Share by Instant Games Revenue (CR5 and HHI) & (2019-2024)

Table 19. Key Players Headquarters and Area Served

Table 20. Key Players Instant Games Product Solution and Service

Table 21. Date of Enter into Instant Games Market

Table 22. Mergers & Acquisitions, Expansion Plans

Table 23. Global Instant Games Market Size by Type (2019-2024) & (US$ Million)

Table 24. Global Instant Games Revenue Market Share by Type (2019-2024)

Table 25. Global Instant Games Forecasted Market Size by Type (2025-2030) & (US$ Million)

Table 26. Global Instant Games Revenue Market Share by Type (2025-2030)

Table 27. Global Instant Games Market Size by Application (2019-2024) & (US$ Million)

Table 28. Global Instant Games Revenue Market Share by Application (2019-2024)

Table 29. Global Instant Games Forecasted Market Size by Application (2025-2030) & (US$ Million)

Table 30. Global Instant Games Revenue Market Share by Application (2025-2030)

Table 31. North America Instant Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030

Table 32. North America Instant Games Market Size by Country (2019-2024) & (US$ Million)

Table 33. North America Instant Games Market Size by Country (2025-2030) & (US$ Million)

Table 34. Europe Instant Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030

Table 35. Europe Instant Games Market Size by Country (2019-2024) & (US$ Million)

Table 36. Europe Instant Games Market Size by Country (2025-2030) & (US$ Million)

Table 37. Asia-Pacific Instant Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030

Table 38. Asia-Pacific Instant Games Market Size by Region (2019-2024) & (US$ Million)

Table 39. Asia-Pacific Instant Games Market Size by Region (2025-2030) & (US$ Million)

Table 40. Latin America Instant Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030

Table 41. Latin America Instant Games Market Size by Country (2019-2024) & (US$ Million)

Table 42. Latin America Instant Games Market Size by Country (2025-2030) & (US$ Million)

Table 43. Middle East & Africa Instant Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030

Table 44. Middle East & Africa Instant Games Market Size by Country (2019-2024) & (US$ Million)

Table 45. Middle East & Africa Instant Games Market Size by Country (2025-2030) & (US$ Million)

Table 46. Tencent Company Detail

Table 47. Tencent Business Overview

Table 48. Tencent Instant Games Product

Table 49. Tencent Revenue in Instant Games Business (2019-2024) & (US$ Million)

Table 50. Tencent Recent Development

Table 51. NetEase Company Detail

Table 52. NetEase Business Overview

Table 53. NetEase Instant Games Product

Table 54. NetEase Revenue in Instant Games Business (2019-2024) & (US$ Million)

Table 55. NetEase Recent Development

Table 56. Wuhu Sanqi Interactive Entertainment Network Technology Group Company Detail

Table 57. Wuhu Sanqi Interactive Entertainment Network Technology Group Business Overview

Table 58. Wuhu Sanqi Interactive Entertainment Network Technology Group Instant Games Product

Table 59. Wuhu Sanqi Interactive Entertainment Network Technology Group Revenue in Instant Games Business (2019-2024) & (US$ Million)

Table 60. Wuhu Sanqi Interactive Entertainment Network Technology Group Recent Development

Table 61. China Mobile Games and Entertainment Group Company Detail

Table 62. China Mobile Games and Entertainment Group Business Overview

Table 63. China Mobile Games and Entertainment Group Instant Games Product

Table 64. China Mobile Games and Entertainment Group Revenue in Instant Games Business (2019-2024) & (US$ Million)

Table 65. China Mobile Games and Entertainment Group Recent Development

Table 66. Hoodinn Interactive Limited Company Detail

Table 67. Hoodinn Interactive Limited Business Overview

Table 68. Hoodinn Interactive Limited Instant Games Product

Table 69. Hoodinn Interactive Limited Revenue in Instant Games Business (2019-2024) & (US$ Million)

Table 70. Hoodinn Interactive Limited Recent Development

Table 71. Dalian Pantour Company Detail

Table 72. Dalian Pantour Business Overview

Table 73. Dalian Pantour Instant Games Product

Table 74. Dalian Pantour Revenue in Instant Games Business (2019-2024) & (US$ Million)

Table 75. Dalian Pantour Recent Development

Table 76. Forgame Company Detail

Table 77. Forgame Business Overview

Table 78. Forgame Instant Games Product

Table 79. Forgame Revenue in Instant Games Business (2019-2024) & (US$ Million)

Table 80. Forgame Recent Development

Table 81. Research Programs/Design for This Report

Table 82. Key Data Information from Secondary Sources

Table 83. Key Data Information from Primary Sources

List of Figures

Figure 1. Global Instant Games Market Size Comparison by Type (2024-2030) & (US$ Million)

Figure 2. Global Instant Games Market Share by Type: 2023 VS 2030

Figure 3. 2D Features

Figure 4. 3D Features

Figure 5. Global Instant Games Market Size Comparison by Application (2024-2030) & (US$ Million)

Figure 6. Global Instant Games Market Share by Application: 2023 VS 2030

Figure 7. Smart Phone Case Studies

Figure 8. Tablet Case Studies

Figure 9. Computer Case Studies

Figure 10. Smart TV Case Studies

Figure 11. Instant Games Report Years Considered

Figure 12. Global Instant Games Market Size (US$ Million), Year-over-Year: 2019-2030

Figure 13. Global Instant Games Market Size, (US$ Million), 2019 VS 2023 VS 2030

Figure 14. Global Instant Games Market Share by Region: 2023 VS 2030

Figure 15. Global Instant Games Market Share by Players in 2023

Figure 16. Global Top Instant Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Instant Games as of 2023)

Figure 17. The Top 10 and 5 Players Market Share by Instant Games Revenue in 2023

Figure 18. North America Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 19. North America Instant Games Market Share by Country (2019-2030)

Figure 20. United States Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 21. Canada Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 22. Europe Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 23. Europe Instant Games Market Share by Country (2019-2030)

Figure 24. Germany Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 25. France Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 26. U.K. Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 27. Italy Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 28. Russia Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 29. Nordic Countries Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 30. Asia-Pacific Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 31. Asia-Pacific Instant Games Market Share by Region (2019-2030)

Figure 32. China Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 33. Japan Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 34. South Korea Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 35. Southeast Asia Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 36. India Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 37. Australia Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 38. Latin America Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 39. Latin America Instant Games Market Share by Country (2019-2030)

Figure 40. Mexico Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 41. Brazil Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 42. Middle East & Africa Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 43. Middle East & Africa Instant Games Market Share by Country (2019-2030)

Figure 44. Turkey Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 45. Saudi Arabia Instant Games Market Size YoY Growth (2019-2030) & (US$ Million)

Figure 46. Tencent Revenue Growth Rate in Instant Games Business (2019-2024)

Figure 47. NetEase Revenue Growth Rate in Instant Games Business (2019-2024)

Figure 48. Wuhu Sanqi Interactive Entertainment Network Technology Group Revenue Growth Rate in Instant Games Business (2019-2024)

Figure 49. China Mobile Games and Entertainment Group Revenue Growth Rate in Instant Games Business (2019-2024)

Figure 50. Hoodinn Interactive Limited Revenue Growth Rate in Instant Games Business (2019-2024)

Figure 51. Dalian Pantour Revenue Growth Rate in Instant Games Business (2019-2024)

Figure 52. Forgame Revenue Growth Rate in Instant Games Business (2019-2024)

Figure 53. Bottom-up and Top-down Approaches for This Report

Figure 54. Data Triangulation

Figure 55. Key Executives Interviewed

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