Total: £ 56.28
Published Date: 2024-11-18 | Pages: 112 | Tables: 189 | Service & Software
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games.
The global market for Sports Video Gaming was estimated to be worth US$ 1684 million in 2023 and is forecast to a readjusted size of US$ 2404.9 million by 2030 with a CAGR of 5.9% during the forecast period 2024-2030
North American market for Sports Video Gaming was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Sports Video Gaming was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Sports Video Gaming was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Sports Video Gaming include ElectronicArts, Activision Blizzard, 2K Games, NINTENDO, SONY, Ubisoft, KONAMI, CAPCOM and SQUARE ENIX, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Sports Video Gaming, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Sports Video Gaming by region & country, by Type, and by Application.
The Sports Video Gaming market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Sports Video Gaming.
Market Segmentation
By Company
ElectronicArts
Activision Blizzard
2K Games
NINTENDO
SONY
Ubisoft
KONAMI
CAPCOM
SQUARE ENIX
SEGA
Segment by Type:
Racing Car
Fighting
Other
Segment by Application
Desktop
Notebook
Console
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Sports Video Gaming manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Sports Video Gaming in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Sports Video Gaming in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Research Methodology
The research methodology employed has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of our company. Our methodology can be divided into five stages:
★Stage 1 SECONDARY RESEARCH
The research team first collaborates with magazines, trade associations and administrative departments in the research field. The information provided by our internal documentation service is helpful for our further research. Our team has a wealth of experience and knowledge, and can effectively extract accurate information from existing resources.
★Stage 2 PRIMARY RESEARCH:INTERVIEWS WITH TRADE SOURCES
After the first stage, the research team conducts a large number of face-to-face or telephone interviews with representative companies working in the research field. Analysts are trying to have an opportunity to talk to leading companies and small companies in the field. Upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers were included in the interview. The data collected during the interview were then carefully examined and compared with the secondary study.
★Stage 3 ANALYSIS OF THE GATHERED DATA
The analysis team examines and synthesizes the data collected in the first two stages. In order to validate the data, a second round of interviews can be conducted.
★Stage 4 QUANTITATIVE DATA
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by our company. The data is based on the estimates obtained during stage 3.
★Stage 5 QUALITY CONTROL
Before publishing, each report undergoes a rigorous review and editing process, which is done by the experience management team to ensure the reliability of the published data. Every analyst on the research team receives support and continuous training as part of our internal quality process.
1 Market Overview
1.1 Sports Video Gaming Product Introduction
1.2 Global Sports Video Gaming Market Size Forecast
1.3 Sports Video Gaming Market Trends & Drivers
1.3.1 Sports Video Gaming Industry Trends
1.3.2 Sports Video Gaming Market Drivers & Opportunity
1.3.3 Sports Video Gaming Market Challenges
1.3.4 Sports Video Gaming Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Sports Video Gaming Players Revenue Ranking (2023)
2.2 Global Sports Video Gaming Revenue by Company (2019-2024)
2.3 Key Companies Sports Video Gaming Manufacturing Base Distribution and Headquarters
2.4 Key Companies Sports Video Gaming Product Offered
2.5 Key Companies Time to Begin Mass Production of Sports Video Gaming
2.6 Sports Video Gaming Market Competitive Analysis
2.6.1 Sports Video Gaming Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Sports Video Gaming Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Sports Video Gaming as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Racing Car
3.1.2 Fighting
3.1.3 Other
3.2 Global Sports Video Gaming Sales Value by Type
3.2.1 Global Sports Video Gaming Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Sports Video Gaming Sales Value, by Type (2019-2030)
3.2.3 Global Sports Video Gaming Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Desktop
4.1.2 Notebook
4.1.3 Console
4.1.4 Others
4.2 Global Sports Video Gaming Sales Value by Application
4.2.1 Global Sports Video Gaming Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Sports Video Gaming Sales Value, by Application (2019-2030)
4.2.3 Global Sports Video Gaming Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Sports Video Gaming Sales Value by Region
5.1.1 Global Sports Video Gaming Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Sports Video Gaming Sales Value by Region (2019-2024)
5.1.3 Global Sports Video Gaming Sales Value by Region (2025-2030)
5.1.4 Global Sports Video Gaming Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Sports Video Gaming Sales Value, 2019-2030
5.2.2 North America Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Sports Video Gaming Sales Value, 2019-2030
5.3.2 Europe Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Sports Video Gaming Sales Value, 2019-2030
5.4.2 Asia Pacific Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Sports Video Gaming Sales Value, 2019-2030
5.5.2 South America Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Sports Video Gaming Sales Value, 2019-2030
5.6.2 Middle East & Africa Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Sports Video Gaming Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Sports Video Gaming Sales Value
6.3 United States
6.3.1 United States Sports Video Gaming Sales Value, 2019-2030
6.3.2 United States Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Sports Video Gaming Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Sports Video Gaming Sales Value, 2019-2030
6.4.2 Europe Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Sports Video Gaming Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Sports Video Gaming Sales Value, 2019-2030
6.5.2 China Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
6.5.3 China Sports Video Gaming Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Sports Video Gaming Sales Value, 2019-2030
6.6.2 Japan Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Sports Video Gaming Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Sports Video Gaming Sales Value, 2019-2030
6.7.2 South Korea Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Sports Video Gaming Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Sports Video Gaming Sales Value, 2019-2030
6.8.2 Southeast Asia Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Sports Video Gaming Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Sports Video Gaming Sales Value, 2019-2030
6.9.2 India Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
6.9.3 India Sports Video Gaming Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 ElectronicArts
7.1.1 ElectronicArts Profile
7.1.2 ElectronicArts Main Business
7.1.3 ElectronicArts Sports Video Gaming Products, Services and Solutions
7.1.4 ElectronicArts Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.1.5 ElectronicArts Recent Developments
7.2 Activision Blizzard
7.2.1 Activision Blizzard Profile
7.2.2 Activision Blizzard Main Business
7.2.3 Activision Blizzard Sports Video Gaming Products, Services and Solutions
7.2.4 Activision Blizzard Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.2.5 Activision Blizzard Recent Developments
7.3 2K Games
7.3.1 2K Games Profile
7.3.2 2K Games Main Business
7.3.3 2K Games Sports Video Gaming Products, Services and Solutions
7.3.4 2K Games Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.3.5 NINTENDO Recent Developments
7.4 NINTENDO
7.4.1 NINTENDO Profile
7.4.2 NINTENDO Main Business
7.4.3 NINTENDO Sports Video Gaming Products, Services and Solutions
7.4.4 NINTENDO Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.4.5 NINTENDO Recent Developments
7.5 SONY
7.5.1 SONY Profile
7.5.2 SONY Main Business
7.5.3 SONY Sports Video Gaming Products, Services and Solutions
7.5.4 SONY Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.5.5 SONY Recent Developments
7.6 Ubisoft
7.6.1 Ubisoft Profile
7.6.2 Ubisoft Main Business
7.6.3 Ubisoft Sports Video Gaming Products, Services and Solutions
7.6.4 Ubisoft Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.6.5 Ubisoft Recent Developments
7.7 KONAMI
7.7.1 KONAMI Profile
7.7.2 KONAMI Main Business
7.7.3 KONAMI Sports Video Gaming Products, Services and Solutions
7.7.4 KONAMI Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.7.5 KONAMI Recent Developments
7.8 CAPCOM
7.8.1 CAPCOM Profile
7.8.2 CAPCOM Main Business
7.8.3 CAPCOM Sports Video Gaming Products, Services and Solutions
7.8.4 CAPCOM Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.8.5 CAPCOM Recent Developments
7.9 SQUARE ENIX
7.9.1 SQUARE ENIX Profile
7.9.2 SQUARE ENIX Main Business
7.9.3 SQUARE ENIX Sports Video Gaming Products, Services and Solutions
7.9.4 SQUARE ENIX Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.9.5 SQUARE ENIX Recent Developments
7.10 SEGA
7.10.1 SEGA Profile
7.10.2 SEGA Main Business
7.10.3 SEGA Sports Video Gaming Products, Services and Solutions
7.10.4 SEGA Sports Video Gaming Revenue (US$ Million) & (2019-2024)
7.10.5 SEGA Recent Developments
8 Industry Chain Analysis
8.1 Sports Video Gaming Industrial Chain
8.2 Sports Video Gaming Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Sports Video Gaming Sales Model
8.5.2 Sales Channel
8.5.3 Sports Video Gaming Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
Table 1. Sports Video Gaming Market Trends
Table 2. Sports Video Gaming Market Drivers & Opportunity
Table 3. Sports Video Gaming Market Challenges
Table 4. Sports Video Gaming Market Restraints
Table 5. Global Sports Video Gaming Revenue by Company (2019-2024) & (US$ Million)
Table 6. Global Sports Video Gaming Revenue Market Share by Company (2019-2024)
Table 7. Key Companies Sports Video Gaming Manufacturing Base Distribution and Headquarters
Table 8. Key Companies Sports Video Gaming Product Type
Table 9. Key Companies Time to Begin Mass Production of Sports Video Gaming
Table 10. Global Sports Video Gaming Companies Market Concentration Ratio (CR5 and HHI)
Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Sports Video Gaming as of 2023)
Table 12. Mergers & Acquisitions, Expansion Plans
Table 13. Global Sports Video Gaming Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 14. Global Sports Video Gaming Sales Value by Type (2019-2024) & (US$ Million)
Table 15. Global Sports Video Gaming Sales Value by Type (2025-2030) & (US$ Million)
Table 16. Global Sports Video Gaming Sales Market Share in Value by Type (2019-2024) & (%)
Table 17. Global Sports Video Gaming Sales Market Share in Value by Type (2025-2030) & (%)
Table 18. Global Sports Video Gaming Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 19. Global Sports Video Gaming Sales Value by Application (2019-2024) & (US$ Million)
Table 20. Global Sports Video Gaming Sales Value by Application (2025-2030) & (US$ Million)
Table 21. Global Sports Video Gaming Sales Market Share in Value by Application (2019-2024) & (%)
Table 22. Global Sports Video Gaming Sales Market Share in Value by Application (2025-2030) & (%)
Table 23. Global Sports Video Gaming Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
Table 24. Global Sports Video Gaming Sales Value by Region (2019-2024) & (US$ Million)
Table 25. Global Sports Video Gaming Sales Value by Region (2025-2030) & (US$ Million)
Table 26. Global Sports Video Gaming Sales Value by Region (2019-2024) & (%)
Table 27. Global Sports Video Gaming Sales Value by Region (2025-2030) & (%)
Table 28. Key Countries/Regions Sports Video Gaming Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
Table 29. Key Countries/Regions Sports Video Gaming Sales Value, (2019-2024) & (US$ Million)
Table 30. Key Countries/Regions Sports Video Gaming Sales Value, (2025-2030) & (US$ Million)
Table 31. ElectronicArts Basic Information List
Table 32. ElectronicArts Description and Business Overview
Table 33. ElectronicArts Sports Video Gaming Products, Services and Solutions
Table 34. Revenue (US$ Million) in Sports Video Gaming Business of ElectronicArts (2019-2024)
Table 35. ElectronicArts Recent Developments
Table 36. Activision Blizzard Basic Information List
Table 37. Activision Blizzard Description and Business Overview
Table 38. Activision Blizzard Sports Video Gaming Products, Services and Solutions
Table 39. Revenue (US$ Million) in Sports Video Gaming Business of Activision Blizzard (2019-2024)
Table 40. Activision Blizzard Recent Developments
Table 41. 2K Games Basic Information List
Table 42. 2K Games Description and Business Overview
Table 43. 2K Games Sports Video Gaming Products, Services and Solutions
Table 44. Revenue (US$ Million) in Sports Video Gaming Business of 2K Games (2019-2024)
Table 45. 2K Games Recent Developments
Table 46. NINTENDO Basic Information List
Table 47. NINTENDO Description and Business Overview
Table 48. NINTENDO Sports Video Gaming Products, Services and Solutions
Table 49. Revenue (US$ Million) in Sports Video Gaming Business of NINTENDO (2019-2024)
Table 50. NINTENDO Recent Developments
Table 51. SONY Basic Information List
Table 52. SONY Description and Business Overview
Table 53. SONY Sports Video Gaming Products, Services and Solutions
Table 54. Revenue (US$ Million) in Sports Video Gaming Business of SONY (2019-2024)
Table 55. SONY Recent Developments
Table 56. Ubisoft Basic Information List
Table 57. Ubisoft Description and Business Overview
Table 58. Ubisoft Sports Video Gaming Products, Services and Solutions
Table 59. Revenue (US$ Million) in Sports Video Gaming Business of Ubisoft (2019-2024)
Table 60. Ubisoft Recent Developments
Table 61. KONAMI Basic Information List
Table 62. KONAMI Description and Business Overview
Table 63. KONAMI Sports Video Gaming Products, Services and Solutions
Table 64. Revenue (US$ Million) in Sports Video Gaming Business of KONAMI (2019-2024)
Table 65. KONAMI Recent Developments
Table 66. CAPCOM Basic Information List
Table 67. CAPCOM Description and Business Overview
Table 68. CAPCOM Sports Video Gaming Products, Services and Solutions
Table 69. Revenue (US$ Million) in Sports Video Gaming Business of CAPCOM (2019-2024)
Table 70. CAPCOM Recent Developments
Table 71. SQUARE ENIX Basic Information List
Table 72. SQUARE ENIX Description and Business Overview
Table 73. SQUARE ENIX Sports Video Gaming Products, Services and Solutions
Table 74. Revenue (US$ Million) in Sports Video Gaming Business of SQUARE ENIX (2019-2024)
Table 75. SQUARE ENIX Recent Developments
Table 76. SEGA Basic Information List
Table 77. SEGA Description and Business Overview
Table 78. SEGA Sports Video Gaming Products, Services and Solutions
Table 79. Revenue (US$ Million) in Sports Video Gaming Business of SEGA (2019-2024)
Table 80. SEGA Recent Developments
Table 81. Key Raw Materials Lists
Table 82. Raw Materials Key Suppliers Lists
Table 83. Sports Video Gaming Downstream Customers
Table 84. Sports Video Gaming Distributors List
Table 85. Research Programs/Design for This Report
Table 86. Key Data Information from Secondary Sources
Table 87. Key Data Information from Primary Sources
Table 88. Business Unit and Senior & Team Lead Analysts
List of Figures
Figure 1. Sports Video Gaming Product Picture
Figure 2. Global Sports Video Gaming Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
Figure 3. Global Sports Video Gaming Sales Value (2019-2030) & (US$ Million)
Figure 4. Sports Video Gaming Report Years Considered
Figure 5. Global Sports Video Gaming Players Revenue Ranking (2023) & (US$ Million)
Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Sports Video Gaming Revenue in 2023
Figure 7. Sports Video Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 8. Racing Car Picture
Figure 9. Fighting Picture
Figure 10. Other Picture
Figure 11. Global Sports Video Gaming Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 12. Global Sports Video Gaming Sales Value Market Share by Type, 2023 & 2030
Figure 13. Product Picture of Desktop
Figure 14. Product Picture of Notebook
Figure 15. Product Picture of Console
Figure 16. Product Picture of Others
Figure 17. Global Sports Video Gaming Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 18. Global Sports Video Gaming Sales Value Market Share by Application, 2023 & 2030
Figure 19. North America Sports Video Gaming Sales Value (2019-2030) & (US$ Million)
Figure 20. North America Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
Figure 21. Europe Sports Video Gaming Sales Value (2019-2030) & (US$ Million)
Figure 22. Europe Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
Figure 23. Asia Pacific Sports Video Gaming Sales Value (2019-2030) & (US$ Million)
Figure 24. Asia Pacific Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
Figure 25. South America Sports Video Gaming Sales Value (2019-2030) & (US$ Million)
Figure 26. South America Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
Figure 27. Middle East & Africa Sports Video Gaming Sales Value (2019-2030) & (US$ Million)
Figure 28. Middle East & Africa Sports Video Gaming Sales Value by Country (%), 2023 VS 2030
Figure 29. Key Countries/Regions Sports Video Gaming Sales Value (%), (2019-2030)
Figure 30. United States Sports Video Gaming Sales Value, (2019-2030) & (US$ Million)
Figure 31. United States Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
Figure 32. United States Sports Video Gaming Sales Value by Application (%), 2023 VS 2030
Figure 33. Europe Sports Video Gaming Sales Value, (2019-2030) & (US$ Million)
Figure 34. Europe Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
Figure 35. Europe Sports Video Gaming Sales Value by Application (%), 2023 VS 2030
Figure 36. China Sports Video Gaming Sales Value, (2019-2030) & (US$ Million)
Figure 37. China Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
Figure 38. China Sports Video Gaming Sales Value by Application (%), 2023 VS 2030
Figure 39. Japan Sports Video Gaming Sales Value, (2019-2030) & (US$ Million)
Figure 40. Japan Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
Figure 41. Japan Sports Video Gaming Sales Value by Application (%), 2023 VS 2030
Figure 42. South Korea Sports Video Gaming Sales Value, (2019-2030) & (US$ Million)
Figure 43. South Korea Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
Figure 44. South Korea Sports Video Gaming Sales Value by Application (%), 2023 VS 2030
Figure 45. Southeast Asia Sports Video Gaming Sales Value, (2019-2030) & (US$ Million)
Figure 46. Southeast Asia Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
Figure 47. Southeast Asia Sports Video Gaming Sales Value by Application (%), 2023 VS 2030
Figure 48. India Sports Video Gaming Sales Value, (2019-2030) & (US$ Million)
Figure 49. India Sports Video Gaming Sales Value by Type (%), 2023 VS 2030
Figure 50. India Sports Video Gaming Sales Value by Application (%), 2023 VS 2030
Figure 51. Sports Video Gaming Industrial Chain
Figure 52. Sports Video Gaming Manufacturing Cost Structure
Figure 53. Channels of Distribution (Direct Sales, and Distribution)
Figure 54. Bottom-up and Top-down Approaches for This Report
Figure 55. Data Triangulation