Total: £ 56.28
Published Date: 2026-04-07 | Pages: 110 | Tables: 106 | Service & Software
The global Blockchain in Media, Advertising, and Entertainment market was valued at US$ 1912 million in 2025 and is anticipated to reach US$ 9960 million by 2032, at a CAGR of 27.0% from 2026 to 2032.
Blockchain in Media, Advertising, and Entertainment refers to the use of distributed ledger technology (DLT) to transform how content is created, distributed, protected, and monetized across the media ecosystem. By providing a secure, transparent, and decentralized platform, blockchain addresses long-standing challenges in intellectual property protection, digital rights management, royalty payments, advertising fraud, and audience engagement.
Digital advertising faces persistent challenges like click fraud, fake impressions, and non-transparent middlemen. Blockchain ensures that every ad impression and transaction is recorded on an immutable ledger, enabling advertisers and publishers to verify performance metrics and prevent fraud. This push for accountability and trust is a major driver of blockchain adoption in advertising.
In the traditional entertainment industry, artists and content creators often face delays, underpayments, or disputes regarding royalties. Blockchain-powered smart contracts enable real-time, automated royalty distribution whenever music, films, or digital content is streamed, downloaded, or purchased. This creates fairer ecosystems that attract both independent and established creators to blockchain platforms.
Media piracy costs the global industry billions of dollars annually. Blockchain’s digital rights management (DRM) solutions provide secure ownership records and content traceability, making it easier to identify and prevent piracy. As demand for secure content distribution grows, blockchain emerges as a key enabler of copyright protection.
The rise of non-fungible tokens (NFTs) and content tokenization has created new monetization models for artists, filmmakers, musicians, and game developers. Fans can buy, trade, and collect digital ownership rights of exclusive content, merchandise, or experiences. This trend fuels blockchain adoption in media and entertainment as both creators and consumers explore direct, value-driven relationships.
Blockchain enables creators to bypass traditional distributors and intermediaries, reaching audiences directly. With decentralized platforms, artists and media companies can retain a greater share of revenue while offering flexible micropayment models (e.g., pay-per-stream, crypto-based subscriptions). The demand for fairer, creator-first business models is accelerating blockchain use.
This report delivers a comprehensive overview of the global Blockchain in Media, Advertising, and Entertainment market, with both quantitative and qualitative analyses, to help readers develop growth strategies, assess the competitive landscape, evaluate their position in the current market, and make informed business decisions regarding Blockchain in Media, Advertising, and Entertainment. The Blockchain in Media, Advertising, and Entertainment market size, estimates, and forecasts are provided in terms of revenue (US$ millions), with 2025 as the base year and historical and forecast data for 2021–2032.
The report segments the global Blockchain in Media, Advertising, and Entertainment market comprehensively. Regional market sizes by Type, by Platform, , and by player are also provided. For deeper insight, the report profiles the competitive landscape, key competitors, and their respective market rankings, and discusses technological trends and new product developments.
This report will assist Blockchain in Media, Advertising, and Entertainment manufacturers, new entrants, and companies across the industry value chain with information on revenues, sales volume, and average prices for the overall market and its sub-segments, by company, by Type, by Platform, and by region.
Market Segmentation
By Company
IBM
Microsoft
Amazon Web Services
Oracle
SAP
ConsenSys
Acceture
Oracle
Infosys
Bitfury
Segment by Type
On-Premise
Cloud Based
Segment by Platform
Ethereum
Hyperledger
Quorum
Others
By Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia & New Zealand
Rest of Asia
Europe
Germany
France
U.K.
Italy
Ireland
Russia
Rest of Europe
Latin America
Mexico
Brazil
Argentina
Rest of Latin America
Middle East & Africa
Israel
United Arab Emirates (UAE)
Saudi Arabia
Rest of MEA
Chapter Outline
Chapter 1: Defines the scope of the report and presents an executive summary of market segments (by Type, by Platform, , etc.), including the size of each segment and its future growth potential. It offers a high-level view of the current market and its likely evolution in the short, medium, and long term.
Chapter 2: Summarizes global and regional market size and outlines market dynamics and recent developments, including key drivers, restraints, challenges and risks for industry participants, and relevant policy analysis.
Chapter 3: Provides a detailed view of the competitive landscape for Blockchain in Media, Advertising, and Entertainment companies, covering revenue share, development plans, and mergers and acquisitions.
Chapter 4: Analyzes segments by Type, detailing the size and growth potential of each segment to help readers identify blue-ocean opportunities.
Chapter 5: Analyzes segments by Platform, detailing the size and growth potential of each downstream segment to help readers identify blue-ocean opportunities.
Chapter 6–10: Regional deep dives (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) broken down by country. Each chapter quantifies market size and growth potential by region and key countries, and outlines market development, outlook, addressable space, and capacity.
Chapter 11: Profiles key players, presenting essential information on leading companies, including product/ service offerings, revenue, gross margin, product introductions/portfolios, recent developments, etc.
Chapter 12: Key findings and conclusions of the report.
Research Methodology
The research methodology employed has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of our company. Our methodology can be divided into five stages:
★Stage 1 SECONDARY RESEARCH
The research team first collaborates with magazines, trade associations and administrative departments in the research field. The information provided by our internal documentation service is helpful for our further research. Our team has a wealth of experience and knowledge, and can effectively extract accurate information from existing resources.
★Stage 2 PRIMARY RESEARCH:INTERVIEWS WITH TRADE SOURCES
After the first stage, the research team conducts a large number of face-to-face or telephone interviews with representative companies working in the research field. Analysts are trying to have an opportunity to talk to leading companies and small companies in the field. Upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers were included in the interview. The data collected during the interview were then carefully examined and compared with the secondary study.
★Stage 3 ANALYSIS OF THE GATHERED DATA
The analysis team examines and synthesizes the data collected in the first two stages. In order to validate the data, a second round of interviews can be conducted.
★Stage 4 QUANTITATIVE DATA
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by our company. The data is based on the estimates obtained during stage 3.
★Stage 5 QUALITY CONTROL
Before publishing, each report undergoes a rigorous review and editing process, which is done by the experience management team to ensure the reliability of the published data. Every analyst on the research team receives support and continuous training as part of our internal quality process.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate by Type: 2021 vs 2025 vs 2032
1.2.2 On-Premise
1.2.3 Cloud Based
1.3 Market by Platform
1.3.1 Global Blockchain in Media, Advertising, and Entertainment Market Growth by Platform: 2021 vs 2025 vs 2032
1.3.2 Ethereum
1.3.3 Hyperledger
1.3.4 Quorum
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Blockchain in Media, Advertising, and Entertainment Market Perspective (2021–2032)
2.2 Global Blockchain in Media, Advertising, and Entertainment Growth Trends by Region
2.2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Region: 2021 vs 2025 vs 2032
2.2.2 Blockchain in Media, Advertising, and Entertainment Historic Market Size by Region (2021–2026)
2.2.3 Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Region (2027–2032)
2.3 Blockchain in Media, Advertising, and Entertainment Market Dynamics
2.3.1 Blockchain in Media, Advertising, and Entertainment Industry Trends
2.3.2 Blockchain in Media, Advertising, and Entertainment Market Drivers
2.3.3 Blockchain in Media, Advertising, and Entertainment Market Challenges
2.3.4 Blockchain in Media, Advertising, and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Blockchain in Media, Advertising, and Entertainment Players by Revenue
3.1.1 Global Top Blockchain in Media, Advertising, and Entertainment Players by Revenue (2021–2026)
3.1.2 Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Players (2021–2026)
3.2 Global Top Blockchain in Media, Advertising, and Entertainment Players Market Share by Company Tier (Tier 1, Tier 2, Tier 3)
3.3 Global Key Players Ranking by Blockchain in Media, Advertising, and Entertainment Revenue
3.4 Global Blockchain in Media, Advertising, and Entertainment Market Concentration Ratio
3.4.1 Global Blockchain in Media, Advertising, and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Blockchain in Media, Advertising, and Entertainment Revenue in 2025
3.5 Global Key Players of Blockchain in Media, Advertising, and Entertainment Head Offices and Areas Served
3.6 Global Key Players of Blockchain in Media, Advertising, and Entertainment, Products and Applications
3.7 Global Key Players of Blockchain in Media, Advertising, and Entertainment, Date of General Availability (GA)
3.8 Mergers and Acquisitions, Expansion Plans
4 Blockchain in Media, Advertising, and Entertainment Breakdown Data by Type
4.1 Global Blockchain in Media, Advertising, and Entertainment Historic Market Size by Type (2021–2026)
4.2 Global Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Type (2027–2032)
5 Blockchain in Media, Advertising, and Entertainment Breakdown Data by Platform
5.1 Global Blockchain in Media, Advertising, and Entertainment Historic Market Size by Platform (2021–2026)
5.2 Global Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Platform (2027–2032)
6 North America
6.1 North America Blockchain in Media, Advertising, and Entertainment Market Size (2021–2032)
6.2 North America Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Country: 2021 vs 2025 vs 2032
6.3 North America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2021–2026)
6.4 North America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2027–2032)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Blockchain in Media, Advertising, and Entertainment Market Size (2021–2032)
7.2 Europe Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Country: 2021 vs 2025 vs 2032
7.3 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country (2021–2026)
7.4 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country (2027–2032)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size (2021–2032)
8.2 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Region: 2021 vs 2025 vs 2032
8.3 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size by Region (2021–2026)
8.4 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size by Region (2027–2032)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Blockchain in Media, Advertising, and Entertainment Market Size (2021–2032)
9.2 Latin America Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Country: 2021 vs 2025 vs 2032
9.3 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2021–2026)
9.4 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2027–2032)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size (2021–2032)
10.2 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Country: 2021 vs 2025 vs 2032
10.3 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country (2021–2026)
10.4 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country (2027–2032)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 IBM
11.1.1 IBM Company Details
11.1.2 IBM Business Overview
11.1.3 IBM Blockchain in Media, Advertising, and Entertainment Introduction
11.1.4 IBM Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.1.5 IBM Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Blockchain in Media, Advertising, and Entertainment Introduction
11.2.4 Microsoft Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.2.5 Microsoft Recent Development
11.3 Amazon Web Services
11.3.1 Amazon Web Services Company Details
11.3.2 Amazon Web Services Business Overview
11.3.3 Amazon Web Services Blockchain in Media, Advertising, and Entertainment Introduction
11.3.4 Amazon Web Services Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.3.5 Amazon Web Services Recent Development
11.4 Oracle
11.4.1 Oracle Company Details
11.4.2 Oracle Business Overview
11.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Introduction
11.4.4 Oracle Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.4.5 Oracle Recent Development
11.5 SAP
11.5.1 SAP Company Details
11.5.2 SAP Business Overview
11.5.3 SAP Blockchain in Media, Advertising, and Entertainment Introduction
11.5.4 SAP Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.5.5 SAP Recent Development
11.6 ConsenSys
11.6.1 ConsenSys Company Details
11.6.2 ConsenSys Business Overview
11.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Introduction
11.6.4 ConsenSys Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.6.5 ConsenSys Recent Development
11.7 Acceture
11.7.1 Acceture Company Details
11.7.2 Acceture Business Overview
11.7.3 Acceture Blockchain in Media, Advertising, and Entertainment Introduction
11.7.4 Acceture Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.7.5 Acceture Recent Development
11.8 Oracle
11.8.1 Oracle Company Details
11.8.2 Oracle Business Overview
11.8.3 Oracle Blockchain in Media, Advertising, and Entertainment Introduction
11.8.4 Oracle Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.8.5 Oracle Recent Development
11.9 Infosys
11.9.1 Infosys Company Details
11.9.2 Infosys Business Overview
11.9.3 Infosys Blockchain in Media, Advertising, and Entertainment Introduction
11.9.4 Infosys Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.9.5 Infosys Recent Development
11.10 Bitfury
11.10.1 Bitfury Company Details
11.10.2 Bitfury Business Overview
11.10.3 Bitfury Blockchain in Media, Advertising, and Entertainment Introduction
11.10.4 Bitfury Revenue in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
11.10.5 Bitfury Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate by Type (US$ Million): 2021 vs 2025 vs 2032
Table 2. Key Players of On-Premise
Table 3. Key Players of Cloud Based
Table 4. Global Blockchain in Media, Advertising, and Entertainment Market Size Growth by Platform (US$ Million): 2021 vs 2025 vs 2032
Table 5. Global Blockchain in Media, Advertising, and Entertainment Market Size by Region (US$ Million): 2021 vs 2025 vs 2032
Table 6. Global Blockchain in Media, Advertising, and Entertainment Market Size by Region (US$ Million), 2021–2026
Table 7. Global Blockchain in Media, Advertising, and Entertainment Market Share by Region (2021–2026)
Table 8. Global Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Region (US$ Million), 2027–2032
Table 9. Global Blockchain in Media, Advertising, and Entertainment Market Share by Region (2027–2032)
Table 10. Blockchain in Media, Advertising, and Entertainment Market Trends
Table 11. Blockchain in Media, Advertising, and Entertainment Market Drivers
Table 12. Blockchain in Media, Advertising, and Entertainment Market Challenges
Table 13. Blockchain in Media, Advertising, and Entertainment Market Restraints
Table 14. Global Blockchain in Media, Advertising, and Entertainment Revenue by Players (US$ Million), 2021–2026
Table 15. Global Blockchain in Media, Advertising, and Entertainment Market Share by Players (2021–2026)
Table 16. Global Top Blockchain in Media, Advertising, and Entertainment Players by Tier (Tier 1, Tier 2, and Tier 3), based on Blockchain in Media, Advertising, and Entertainment Revenue, 2025
Table 17. Ranking of Global Top Blockchain in Media, Advertising, and Entertainment Companies by Revenue (US$ Million) in 2025
Table 18. Global 5 Largest Players Market Share by Blockchain in Media, Advertising, and Entertainment Revenue (CR5 and HHI), 2021–2026
Table 19. Global Key Players of Blockchain in Media, Advertising, and Entertainment, Headquarters and Area Served
Table 20. Global Key Players of Blockchain in Media, Advertising, and Entertainment, Products and Applications
Table 21. Global Key Players of Blockchain in Media, Advertising, and Entertainment, Date of General Availability (GA)
Table 22. Mergers and Acquisitions, Expansion Plans
Table 23. Global Blockchain in Media, Advertising, and Entertainment Market Size by Type (US$ Million), 2021–2026
Table 24. Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Type (2021–2026)
Table 25. Global Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Type (US$ Million), 2027–2032
Table 26. Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Type (2027–2032)
Table 27. Global Blockchain in Media, Advertising, and Entertainment Market Size by Platform (US$ Million), 2021–2026
Table 28. Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Platform (2021–2026)
Table 29. Global Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Platform (US$ Million), 2027–2032
Table 30. Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Platform (2027–2032)
Table 31. North America Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
Table 32. North America Blockchain in Media, Advertising, and Entertainment Market Size by Country (US$ Million), 2021–2026
Table 33. North America Blockchain in Media, Advertising, and Entertainment Market Size by Country (US$ Million), 2027–2032
Table 34. Europe Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
Table 35. Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country (US$ Million), 2021–2026
Table 36. Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country (US$ Million), 2027–2032
Table 37. Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate by Region (US$ Million): 2021 vs 2025 vs 2032
Table 38. Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size by Region (US$ Million), 2021–2026
Table 39. Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size by Region (US$ Million), 2027–2032
Table 40. Latin America Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
Table 41. Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Country (US$ Million), 2021–2026
Table 42. Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Country (US$ Million), 2027–2032
Table 43. Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
Table 44. Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country (US$ Million), 2021–2026
Table 45. Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country (US$ Million), 2027–2032
Table 46. IBM Company Details
Table 47. IBM Business Overview
Table 48. IBM Blockchain in Media, Advertising, and Entertainment Product
Table 49. IBM Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 50. IBM Recent Development
Table 51. Microsoft Company Details
Table 52. Microsoft Business Overview
Table 53. Microsoft Blockchain in Media, Advertising, and Entertainment Product
Table 54. Microsoft Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 55. Microsoft Recent Development
Table 56. Amazon Web Services Company Details
Table 57. Amazon Web Services Business Overview
Table 58. Amazon Web Services Blockchain in Media, Advertising, and Entertainment Product
Table 59. Amazon Web Services Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 60. Amazon Web Services Recent Development
Table 61. Oracle Company Details
Table 62. Oracle Business Overview
Table 63. Oracle Blockchain in Media, Advertising, and Entertainment Product
Table 64. Oracle Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 65. Oracle Recent Development
Table 66. SAP Company Details
Table 67. SAP Business Overview
Table 68. SAP Blockchain in Media, Advertising, and Entertainment Product
Table 69. SAP Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 70. SAP Recent Development
Table 71. ConsenSys Company Details
Table 72. ConsenSys Business Overview
Table 73. ConsenSys Blockchain in Media, Advertising, and Entertainment Product
Table 74. ConsenSys Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 75. ConsenSys Recent Development
Table 76. Acceture Company Details
Table 77. Acceture Business Overview
Table 78. Acceture Blockchain in Media, Advertising, and Entertainment Product
Table 79. Acceture Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 80. Acceture Recent Development
Table 81. Oracle Company Details
Table 82. Oracle Business Overview
Table 83. Oracle Blockchain in Media, Advertising, and Entertainment Product
Table 84. Oracle Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 85. Oracle Recent Development
Table 86. Infosys Company Details
Table 87. Infosys Business Overview
Table 88. Infosys Blockchain in Media, Advertising, and Entertainment Product
Table 89. Infosys Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 90. Infosys Recent Development
Table 91. Bitfury Company Details
Table 92. Bitfury Business Overview
Table 93. Bitfury Blockchain in Media, Advertising, and Entertainment Product
Table 94. Bitfury Revenue in Blockchain in Media, Advertising, and Entertainment Business (US$ Million), 2021–2026
Table 95. Bitfury Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
Table 99. Authors List of This Report
List of Figures
Figure 1. Blockchain in Media, Advertising, and Entertainment Picture
Figure 2. Global Blockchain in Media, Advertising, and Entertainment Market Size Comparison by Type (US$ Million), 2021–2032
Figure 3. Global Blockchain in Media, Advertising, and Entertainment Market Share by Type: 2025 vs 2032
Figure 4. On-Premise Features
Figure 5. Cloud Based Features
Figure 6. Global Blockchain in Media, Advertising, and Entertainment Market Size by Platform (US$ Million), 2021–2032
Figure 7. Global Blockchain in Media, Advertising, and Entertainment Market Share by Platform: 2025 vs 2032
Figure 8. Ethereum Case Studies
Figure 9. Hyperledger Case Studies
Figure 10. Quorum Case Studies
Figure 11. Others Case Studies
Figure 12. Blockchain in Media, Advertising, and Entertainment Report Years Considered
Figure 13. Global Blockchain in Media, Advertising, and Entertainment Market Size (US$ Million), Year-over-Year: 2021–2032
Figure 14. Global Blockchain in Media, Advertising, and Entertainment Market Size, (US$ Million), 2021 vs 2025 vs 2032
Figure 15. Global Blockchain in Media, Advertising, and Entertainment Market Share by Region: 2025 vs 2032
Figure 16. Global Blockchain in Media, Advertising, and Entertainment Market Share by Players in 2025
Figure 17. Global Blockchain in Media, Advertising, and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 18. The Top 10 and 5 Players Market Share by Blockchain in Media, Advertising, and Entertainment Revenue in 2025
Figure 19. North America Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 20. North America Blockchain in Media, Advertising, and Entertainment Market Share by Country (2021–2032)
Figure 21. United States Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 22. Canada Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 23. Europe Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 24. Europe Blockchain in Media, Advertising, and Entertainment Market Share by Country (2021–2032)
Figure 25. Germany Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 26. France Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 27. U.K. Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 28. Italy Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 29. Russia Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 30. Ireland Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 31. Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 32. Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Share by Region (2021–2032)
Figure 33. China Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 34. Japan Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 35. South Korea Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 36. Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 37. India Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 38. Australia & New Zealand Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 39. Latin America Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 40. Latin America Blockchain in Media, Advertising, and Entertainment Market Share by Country (2021–2032)
Figure 41. Mexico Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 42. Brazil Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 43. Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 44. Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Share by Country (2021–2032)
Figure 45. Israel Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 46. Saudi Arabia Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 47. UAE Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (US$ Million), 2021–2032
Figure 48. IBM Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 49. Microsoft Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 50. Amazon Web Services Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 51. Oracle Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 52. SAP Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 53. ConsenSys Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 54. Acceture Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 55. Oracle Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 56. Infosys Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 57. Bitfury Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2021–2026)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed